Batman™: Arkham Underworld
Arkham Underworld was a once-in-a-lifetime opportunity: the chance to build an all-new visual design style in the Batman universe (based on its awesome super-villains!). I was in charge of UX specs, visual design, asset creation, UI setup in Unity and working with engineers and designers, atlas/texture optimization, in-engine animation, UI anchoring for various resolutions, and testing changes on devices.
Work: UI/UX and visual design, Unity front-end UI, icons, typography, storyboards, cut scenes, motion design, style guides
Platform: iPhone/iPad/Apple Watch, Android
Tools: Photoshop, After Effects, Unity
Credits: WB Games (publisher), DC Comics (brand holder), WB Games Boston (developer), Adobe Stock (device images)
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