call of duty®: black ops 4
Treyarch contacted me about joining the Call of Duty team back in 2017, and my primary responsibility became core gameplay UI. Owning the HUD for both Multiplayer and Blackout (battle royale) modes was an incredible experience—from preproduction to E3 to worldwide launch. I created UI art for HUDs and widgets based on UX documents, set up the art in our proprietary tool, worked with engineers, animated states and transitions, and tested changes in-game before submitting.
Work: UI and visual design, conceptual UI design and style development, UI front-end implementation, UX feedback and adjustments, UI animation, iconography, pipeline creation and documentation
Platform: PS4, Xbox One, PC
Tools: Illustrator, Photoshop, After Effects, Cinema4D, Keyshot, proprietary UI tools
Credits: Activision-Blizzard (publisher), Treyarch (developer)